// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
//
#define AX_WII // Used in AXVoice.

#include "Common/MathUtil.h"
#include "Common/StringUtil.h"

#include "Core/HW/DSPHLE/MailHandler.h"

#include "Core/HW/DSPHLE/UCodes/AXStructs.h"
#include "Core/HW/DSPHLE/UCodes/AXVoice.h"
#include "Core/HW/DSPHLE/UCodes/AXWii.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"


AXWiiUCode::AXWiiUCode(DSPHLE *dsphle, u32 crc)
	: AXUCode(dsphle, crc),
	  m_last_main_volume(0x8000)
{
	for (u16& volume : m_last_aux_volumes)
		volume = 0x8000;

	WARN_LOG(DSPHLE, "Instantiating AXWiiUCode");

	m_old_axwii = (crc == 0xfa450138);
}

AXWiiUCode::~AXWiiUCode()
{
}

void AXWiiUCode::HandleCommandList()
{
	// Temp variables for addresses computation
	u16 addr_hi, addr_lo;
	u16 addr2_hi, addr2_lo;
	u16 volume;

	u32 pb_addr = 0;

	// WARN_LOG(DSPHLE, "Command list:");
	// for (u32 i = 0; m_cmdlist[i] != CMD_END; ++i)
	//     WARN_LOG(DSPHLE, "%04x", m_cmdlist[i]);
	// WARN_LOG(DSPHLE, "-------------");

	u32 curr_idx = 0;
	bool end = false;
	while (!end)
	{
		u16 cmd = m_cmdlist[curr_idx++];

		if (m_old_axwii)
		{
			switch (cmd)
			{
				// Some of these commands are unknown, or unused in this AX HLE.
				// We still need to skip their arguments using "curr_idx += N".

				case CMD_SETUP_OLD:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					SetupProcessing(HILO_TO_32(addr));
					break;

				case CMD_ADD_TO_LR_OLD:
				case CMD_SUB_TO_LR_OLD:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					AddToLR(HILO_TO_32(addr), cmd == CMD_SUB_TO_LR_OLD);
					break;

				case CMD_ADD_SUB_TO_LR_OLD:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					AddSubToLR(HILO_TO_32(addr));
					break;

				case CMD_PB_ADDR_OLD:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					pb_addr = HILO_TO_32(addr);
					break;

				case CMD_PROCESS_OLD:
					ProcessPBList(pb_addr);
					break;

				case CMD_MIX_AUXA_OLD:
				case CMD_MIX_AUXB_OLD:
				case CMD_MIX_AUXC_OLD:
					volume = m_cmdlist[curr_idx++];
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					addr2_hi = m_cmdlist[curr_idx++];
					addr2_lo = m_cmdlist[curr_idx++];
					MixAUXSamples(cmd - CMD_MIX_AUXA_OLD, HILO_TO_32(addr), HILO_TO_32(addr2), volume);
					break;

				case CMD_UPL_AUXA_MIX_LRSC_OLD:
				case CMD_UPL_AUXB_MIX_LRSC_OLD:
				{
					volume = m_cmdlist[curr_idx++];
					u32 addresses[6] = {
						(u32)(m_cmdlist[curr_idx + 0] << 16) | m_cmdlist[curr_idx + 1],
						(u32)(m_cmdlist[curr_idx + 2] << 16) | m_cmdlist[curr_idx + 3],
						(u32)(m_cmdlist[curr_idx + 4] << 16) | m_cmdlist[curr_idx + 5],
						(u32)(m_cmdlist[curr_idx + 6] << 16) | m_cmdlist[curr_idx + 7],
						(u32)(m_cmdlist[curr_idx + 8] << 16) | m_cmdlist[curr_idx + 9],
						(u32)(m_cmdlist[curr_idx + 10] << 16) | m_cmdlist[curr_idx + 11],
					};
					curr_idx += 12;
					UploadAUXMixLRSC(cmd == CMD_UPL_AUXB_MIX_LRSC_OLD, addresses, volume);
					break;
				}

				// TODO(delroth): figure this one out, it's used by almost every
				// game I've tested so far.
				case CMD_UNK_0B_OLD: curr_idx += 4; break;

				case CMD_OUTPUT_OLD:
				case CMD_OUTPUT_DPL2_OLD:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					addr2_hi = m_cmdlist[curr_idx++];
					addr2_lo = m_cmdlist[curr_idx++];
					OutputSamples(HILO_TO_32(addr2), HILO_TO_32(addr), 0x8000,
					             cmd == CMD_OUTPUT_DPL2_OLD);
					break;

				case CMD_WM_OUTPUT_OLD:
				{
					u32 addresses[4] = {
						(u32)(m_cmdlist[curr_idx + 0] << 16) | m_cmdlist[curr_idx + 1],
						(u32)(m_cmdlist[curr_idx + 2] << 16) | m_cmdlist[curr_idx + 3],
						(u32)(m_cmdlist[curr_idx + 4] << 16) | m_cmdlist[curr_idx + 5],
						(u32)(m_cmdlist[curr_idx + 6] << 16) | m_cmdlist[curr_idx + 7],
					};
					curr_idx += 8;
					OutputWMSamples(addresses);
					break;
				}

				case CMD_END_OLD:
					end = true;
					break;
			}
		}
		else
		{
			switch (cmd)
			{
				// Some of these commands are unknown, or unused in this AX HLE.
				// We still need to skip their arguments using "curr_idx += N".

				case CMD_SETUP:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					SetupProcessing(HILO_TO_32(addr));
					break;

				case CMD_ADD_TO_LR:
				case CMD_SUB_TO_LR:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					AddToLR(HILO_TO_32(addr), cmd == CMD_SUB_TO_LR);
					break;

				case CMD_ADD_SUB_TO_LR:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					AddSubToLR(HILO_TO_32(addr));
					break;

				case CMD_PROCESS:
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					ProcessPBList(HILO_TO_32(addr));
					break;

				case CMD_MIX_AUXA:
				case CMD_MIX_AUXB:
				case CMD_MIX_AUXC:
					volume = m_cmdlist[curr_idx++];
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					addr2_hi = m_cmdlist[curr_idx++];
					addr2_lo = m_cmdlist[curr_idx++];
					MixAUXSamples(cmd - CMD_MIX_AUXA, HILO_TO_32(addr), HILO_TO_32(addr2), volume);
					break;

				case CMD_UPL_AUXA_MIX_LRSC:
				case CMD_UPL_AUXB_MIX_LRSC:
				{
					volume = m_cmdlist[curr_idx++];
					u32 addresses[6] = {
						(u32)(m_cmdlist[curr_idx + 0] << 16) | m_cmdlist[curr_idx + 1],
						(u32)(m_cmdlist[curr_idx + 2] << 16) | m_cmdlist[curr_idx + 3],
						(u32)(m_cmdlist[curr_idx + 4] << 16) | m_cmdlist[curr_idx + 5],
						(u32)(m_cmdlist[curr_idx + 6] << 16) | m_cmdlist[curr_idx + 7],
						(u32)(m_cmdlist[curr_idx + 8] << 16) | m_cmdlist[curr_idx + 9],
						(u32)(m_cmdlist[curr_idx + 10] << 16) | m_cmdlist[curr_idx + 11],
					};
					curr_idx += 12;
					UploadAUXMixLRSC(cmd == CMD_UPL_AUXB_MIX_LRSC, addresses, volume);
					break;
				}

				// TODO(delroth): figure this one out, it's used by almost every
				// game I've tested so far.
				case CMD_UNK_0A: curr_idx += 4; break;

				case CMD_OUTPUT:
				case CMD_OUTPUT_DPL2:
					volume = m_cmdlist[curr_idx++];
					addr_hi = m_cmdlist[curr_idx++];
					addr_lo = m_cmdlist[curr_idx++];
					addr2_hi = m_cmdlist[curr_idx++];
					addr2_lo = m_cmdlist[curr_idx++];
					OutputSamples(HILO_TO_32(addr2), HILO_TO_32(addr), volume,
					              cmd == CMD_OUTPUT_DPL2);
					break;

				case CMD_WM_OUTPUT:
				{
					u32 addresses[4] = {
						(u32)(m_cmdlist[curr_idx + 0] << 16) | m_cmdlist[curr_idx + 1],
						(u32)(m_cmdlist[curr_idx + 2] << 16) | m_cmdlist[curr_idx + 3],
						(u32)(m_cmdlist[curr_idx + 4] << 16) | m_cmdlist[curr_idx + 5],
						(u32)(m_cmdlist[curr_idx + 6] << 16) | m_cmdlist[curr_idx + 7],
					};
					curr_idx += 8;
					OutputWMSamples(addresses);
					break;
				}

				case CMD_END:
					end = true;
					break;
			}
		}
	}
}

void AXWiiUCode::SetupProcessing(u32 init_addr)
{
	// TODO: should be easily factorizable with AX
	s16 init_data[60];

	for (u32 i = 0; i < 60; ++i)
		init_data[i] = HLEMemory_Read_U16(init_addr + 2 * i);

	// List of all buffers we have to initialize
	struct
	{
		int* ptr;
		u32 samples;
	} buffers[] = {
		{ m_samples_left, 32 },
		{ m_samples_right, 32 },
		{ m_samples_surround, 32 },
		{ m_samples_auxA_left, 32 },
		{ m_samples_auxA_right, 32 },
		{ m_samples_auxA_surround, 32 },
		{ m_samples_auxB_left, 32 },
		{ m_samples_auxB_right, 32 },
		{ m_samples_auxB_surround, 32 },
		{ m_samples_auxC_left, 32 },
		{ m_samples_auxC_right, 32 },
		{ m_samples_auxC_surround, 32 },

		{ m_samples_wm0, 6 },
		{ m_samples_aux0, 6 },
		{ m_samples_wm1, 6 },
		{ m_samples_aux1, 6 },
		{ m_samples_wm2, 6 },
		{ m_samples_aux2, 6 },
		{ m_samples_wm3, 6 },
		{ m_samples_aux3, 6 }
	};

	u32 init_idx = 0;
	for (auto& buffer : buffers)
	{
		s32 init_val = (s32)((init_data[init_idx] << 16) | init_data[init_idx + 1]);
		s16 delta = (s16)init_data[init_idx + 2];

		init_idx += 3;

		if (!init_val)
		{
			memset(buffer.ptr, 0, 3 * buffer.samples * sizeof (int));
		}
		else
		{
			for (u32 j = 0; j < 3 * buffer.samples; ++j)
			{
				buffer.ptr[j] = init_val;
				init_val += delta;
			}
		}
	}
}

void AXWiiUCode::AddToLR(u32 val_addr, bool neg)
{
	int* ptr = (int*)HLEMemory_Get_Pointer(val_addr);
	for (int i = 0; i < 32 * 3; ++i)
	{
		int val = (int)Common::swap32(*ptr++);
		if (neg)
			val = -val;

		m_samples_left[i] += val;
		m_samples_right[i] += val;
	}
}

void AXWiiUCode::AddSubToLR(u32 val_addr)
{
	int* ptr = (int*)HLEMemory_Get_Pointer(val_addr);
	for (int i = 0; i < 32 * 3; ++i)
	{
		int val = (int)Common::swap32(*ptr++);
		m_samples_left[i] += val;
	}
	for (int i = 0; i < 32 * 3; ++i)
	{
		int val = (int)Common::swap32(*ptr++);
		m_samples_right[i] -= val;
	}
}

AXMixControl AXWiiUCode::ConvertMixerControl(u32 mixer_control)
{
	u32 ret = 0;

	if (mixer_control & 0x00000001) ret |= MIX_L;
	if (mixer_control & 0x00000002) ret |= MIX_R;
	if (mixer_control & 0x00000004) ret |= MIX_L_RAMP | MIX_R_RAMP;
	if (mixer_control & 0x00000008) ret |= MIX_S;
	if (mixer_control & 0x00000010) ret |= MIX_S_RAMP;
	if (mixer_control & 0x00010000) ret |= MIX_AUXA_L;
	if (mixer_control & 0x00020000) ret |= MIX_AUXA_R;
	if (mixer_control & 0x00040000) ret |= MIX_AUXA_L_RAMP | MIX_AUXA_R_RAMP;
	if (mixer_control & 0x00080000) ret |= MIX_AUXA_S;
	if (mixer_control & 0x00100000) ret |= MIX_AUXA_S_RAMP;
	if (mixer_control & 0x00200000) ret |= MIX_AUXB_L;
	if (mixer_control & 0x00400000) ret |= MIX_AUXB_R;
	if (mixer_control & 0x00800000) ret |= MIX_AUXB_L_RAMP | MIX_AUXB_R_RAMP;
	if (mixer_control & 0x01000000) ret |= MIX_AUXB_S;
	if (mixer_control & 0x02000000) ret |= MIX_AUXB_S_RAMP;
	if (mixer_control & 0x04000000) ret |= MIX_AUXC_L;
	if (mixer_control & 0x08000000) ret |= MIX_AUXC_R;
	if (mixer_control & 0x10000000) ret |= MIX_AUXC_L_RAMP | MIX_AUXC_R_RAMP;
	if (mixer_control & 0x20000000) ret |= MIX_AUXC_S;
	if (mixer_control & 0x40000000) ret |= MIX_AUXC_S_RAMP;

	return (AXMixControl)ret;
}

void AXWiiUCode::GenerateVolumeRamp(u16* output, u16 vol1, u16 vol2, size_t nvals)
{
	float curr = vol1;
	for (size_t i = 0; i < nvals; ++i)
	{
		curr += (vol2 - vol1) / (float)nvals;
		output[i] = (u16) curr;
	}
}

bool AXWiiUCode::ExtractUpdatesFields(AXPBWii& pb, u16* num_updates, u16* updates,
                                        u32* updates_addr)
{
	u16* pb_mem = (u16*)&pb;

	if (!m_old_axwii)
		return false;

	// Copy the num_updates field.
	memcpy(num_updates, pb_mem + 41, 6);

	// Get the address of the updates data
	u16 addr_hi = pb_mem[44];
	u16 addr_lo = pb_mem[45];
	u32 addr = HILO_TO_32(addr);
	u16* ptr = (u16*)HLEMemory_Get_Pointer(addr);

	*updates_addr = addr;

	// Copy the updates data and change the offset to match a PB without
	// updates data.
	u32 updates_count = num_updates[0] + num_updates[1] + num_updates[2];
	for (u32 i = 0; i < updates_count; ++i)
	{
		u16 update_off = Common::swap16(ptr[2 * i]);
		u16 update_val = Common::swap16(ptr[2 * i + 1]);

		if (update_off > 45)
			update_off -= 5;

		updates[2 * i] = update_off;
		updates[2 * i + 1] = update_val;
	}

	// Remove the updates data from the PB
	memmove(pb_mem + 41, pb_mem + 46, sizeof (pb) - 2 * 46);

	return true;
}

void AXWiiUCode::ReinjectUpdatesFields(AXPBWii& pb, u16* num_updates, u32 updates_addr)
{
	u16* pb_mem = (u16*)&pb;

	// Make some space
	memmove(pb_mem + 46, pb_mem + 41, sizeof (pb) - 2 * 46);

	// Reinsert previous values
	pb_mem[41] = num_updates[0];
	pb_mem[42] = num_updates[1];
	pb_mem[43] = num_updates[2];
	pb_mem[44] = updates_addr >> 16;
	pb_mem[45] = updates_addr & 0xFFFF;
}

void AXWiiUCode::ProcessPBList(u32 pb_addr)
{
	AXPBWii pb;

	while (pb_addr)
	{
		AXBuffers buffers = {{
			m_samples_left,
			m_samples_right,
			m_samples_surround,
			m_samples_auxA_left,
			m_samples_auxA_right,
			m_samples_auxA_surround,
			m_samples_auxB_left,
			m_samples_auxB_right,
			m_samples_auxB_surround,
			m_samples_auxC_left,
			m_samples_auxC_right,
			m_samples_auxC_surround,
			m_samples_wm0,
			m_samples_aux0,
			m_samples_wm1,
			m_samples_aux1,
			m_samples_wm2,
			m_samples_aux2,
			m_samples_wm3,
			m_samples_aux3
		}};

		if (!ReadPB(pb_addr, pb))
			break;

		u16 num_updates[3];
		u16 updates[1024];
		u32 updates_addr;
		if (ExtractUpdatesFields(pb, num_updates, updates, &updates_addr))
		{
			for (int curr_ms = 0; curr_ms < 3; ++curr_ms)
			{
				ApplyUpdatesForMs(curr_ms, (u16*)&pb, num_updates, updates);
				ProcessVoice(pb, buffers, 32,
				             ConvertMixerControl(HILO_TO_32(pb.mixer_control)),
				             m_coeffs_available ? m_coeffs : nullptr);

				// Forward the buffers
				for (u32 i = 0; i < sizeof (buffers.ptrs) / sizeof (buffers.ptrs[0]); ++i)
					buffers.ptrs[i] += 32;
			}
			ReinjectUpdatesFields(pb, num_updates, updates_addr);
		}
		else
		{
			ProcessVoice(pb, buffers, 96,
			             ConvertMixerControl(HILO_TO_32(pb.mixer_control)),
			             m_coeffs_available ? m_coeffs : nullptr);
		}

		WritePB(pb_addr, pb);
		pb_addr = HILO_TO_32(pb.next_pb);
	}
}

void AXWiiUCode::MixAUXSamples(int aux_id, u32 write_addr, u32 read_addr, u16 volume)
{
	u16 volume_ramp[96];
	GenerateVolumeRamp(volume_ramp, m_last_aux_volumes[aux_id], volume, 96);
	m_last_aux_volumes[aux_id] = volume;

	int* buffers[3] = { nullptr };
	int* main_buffers[3] = {
		m_samples_left,
		m_samples_right,
		m_samples_surround
	};

	switch (aux_id)
	{
	case 0:
		buffers[0] = m_samples_auxA_left;
		buffers[1] = m_samples_auxA_right;
		buffers[2] = m_samples_auxA_surround;
		break;

	case 1:
		buffers[0] = m_samples_auxB_left;
		buffers[1] = m_samples_auxB_right;
		buffers[2] = m_samples_auxB_surround;
		break;

	case 2:
		buffers[0] = m_samples_auxC_left;
		buffers[1] = m_samples_auxC_right;
		buffers[2] = m_samples_auxC_surround;
		break;
	}

	// Send the content of AUX buffers to the CPU
	if (write_addr)
	{
		int* ptr = (int*)HLEMemory_Get_Pointer(write_addr);
		for (auto& buffer : buffers)
			for (u32 j = 0; j < 3 * 32; ++j)
				*ptr++ = Common::swap32(buffer[j]);
	}

	// Then read the buffers from the CPU and add to our main buffers.
	int* ptr = (int*)HLEMemory_Get_Pointer(read_addr);
	for (auto& main_buffer : main_buffers)
		for (u32 j = 0; j < 3 * 32; ++j)
		{
			s64 sample = (s64)(s32)Common::swap32(*ptr++);
			sample *= volume_ramp[j];
			main_buffer[j] += (s32)(sample >> 15);
		}
}

void AXWiiUCode::UploadAUXMixLRSC(int aux_id, u32* addresses, u16 volume)
{
	int* aux_left = aux_id ? m_samples_auxB_left : m_samples_auxA_left;
	int* aux_right = aux_id ? m_samples_auxB_right : m_samples_auxA_right;
	int* aux_surround = aux_id ? m_samples_auxB_surround : m_samples_auxA_surround;
	int* auxc_buffer = aux_id ? m_samples_auxC_surround : m_samples_auxC_right;

	int* upload_ptr = (int*)HLEMemory_Get_Pointer(addresses[0]);
	for (u32 i = 0; i < 96; ++i)
		*upload_ptr++ = Common::swap32(aux_left[i]);
	for (u32 i = 0; i < 96; ++i)
		*upload_ptr++ = Common::swap32(aux_right[i]);
	for (u32 i = 0; i < 96; ++i)
		*upload_ptr++ = Common::swap32(aux_surround[i]);

	upload_ptr = (int*)HLEMemory_Get_Pointer(addresses[1]);
	for (u32 i = 0; i < 96; ++i)
		*upload_ptr++ = Common::swap32(auxc_buffer[i]);

	u16 volume_ramp[96];
	GenerateVolumeRamp(volume_ramp, m_last_aux_volumes[aux_id], volume, 96);
	m_last_aux_volumes[aux_id] = volume;

	int* mix_dest[4] = {
		m_samples_left,
		m_samples_right,
		m_samples_surround,
		m_samples_auxC_left
	};
	for (u32 mix_i = 0; mix_i < 4; ++mix_i)
	{
		int* dl_ptr = (int*)HLEMemory_Get_Pointer(addresses[2 + mix_i]);
		for (u32 i = 0; i < 96; ++i)
			aux_left[i] = Common::swap32(dl_ptr[i]);

		for (u32 i = 0; i < 96; ++i)
		{
			s64 sample = (s64)(s32)aux_left[i];
			sample *= volume_ramp[i];
			mix_dest[mix_i][i] += (s32)(sample >> 15);
		}
	}
}

void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume,
                                 bool upload_auxc)
{
	u16 volume_ramp[96];
	GenerateVolumeRamp(volume_ramp, m_last_main_volume, volume, 96);
	m_last_main_volume = volume;

	int upload_buffer[3 * 32] = { 0 };

	for (u32 i = 0; i < 3 * 32; ++i)
		upload_buffer[i] = Common::swap32(m_samples_surround[i]);
	memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof (upload_buffer));

	if (upload_auxc)
	{
		surround_addr += sizeof (upload_buffer);
		for (u32 i = 0; i < 3 * 32; ++i)
			upload_buffer[i] = Common::swap32(m_samples_auxC_left[i]);
		memcpy(HLEMemory_Get_Pointer(surround_addr), upload_buffer, sizeof (upload_buffer));
	}

	short buffer[3 * 32 * 2];

	// Clamp internal buffers to 16 bits.
	for (u32 i = 0; i < 3 * 32; ++i)
	{
		int left  = m_samples_left[i];
		int right = m_samples_right[i];

		// Apply global volume. Cast to s64 to avoid overflow.
		left = ((s64)left * volume_ramp[i]) >> 15;
		right = ((s64)right * volume_ramp[i]) >> 15;

		MathUtil::Clamp(&left, -32767, 32767);
		MathUtil::Clamp(&right, -32767, 32767);

		m_samples_left[i] = left;
		m_samples_right[i] = right;
	}

	for (u32 i = 0; i < 3 * 32; ++i)
	{
		buffer[2 * i] = Common::swap16(m_samples_right[i]);
		buffer[2 * i + 1] = Common::swap16(m_samples_left[i]);
	}

	memcpy(HLEMemory_Get_Pointer(lr_addr), buffer, sizeof (buffer));

	// There should be a DSP_SYNC message sent here. However, it looks like not
	// sending it does not cause any issue, and sending it actually causes some
	// sounds to go at half speed. I have no idea why.
}

void AXWiiUCode::OutputWMSamples(u32* addresses)
{
	int* buffers[] = {
		m_samples_wm0,
		m_samples_wm1,
		m_samples_wm2,
		m_samples_wm3
	};

	for (u32 i = 0; i < 4; ++i)
	{
		int* in = buffers[i];
		u16* out = (u16*)HLEMemory_Get_Pointer(addresses[i]);
		for (u32 j = 0; j < 3 * 6; ++j)
		{
			int sample = in[j];
			MathUtil::Clamp(&sample, -32767, 32767);
			out[j] = Common::swap16((u16)sample);
		}
	}
}

u32 AXWiiUCode::GetUpdateMs()
{
	return 3;
}

void AXWiiUCode::DoState(PointerWrap &p)
{
	DoStateShared(p);
	DoAXState(p);

	p.Do(m_samples_auxC_left);
	p.Do(m_samples_auxC_right);
	p.Do(m_samples_auxC_surround);

	p.Do(m_samples_wm0);
	p.Do(m_samples_wm1);
	p.Do(m_samples_wm2);
	p.Do(m_samples_wm3);

	p.Do(m_samples_aux0);
	p.Do(m_samples_aux1);
	p.Do(m_samples_aux2);
	p.Do(m_samples_aux3);

	p.Do(m_last_main_volume);
	p.Do(m_last_aux_volumes);
}
