// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/stattext.h>

#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Config/AdvancedConfigPane.h"
#include "DolphinWX/Config/AudioConfigPane.h"
#include "DolphinWX/Config/ConfigMain.h"
#include "DolphinWX/Config/GameCubeConfigPane.h"
#include "DolphinWX/Config/GeneralConfigPane.h"
#include "DolphinWX/Config/InterfaceConfigPane.h"
#include "DolphinWX/Config/PathConfigPane.h"
#include "DolphinWX/Config/WiiConfigPane.h"

// Sent by child panes to signify that the game list should
// be updated when this modal dialog closes.
wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);

CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
		const wxPoint& position, const wxSize& size, long style)
	: wxDialog(parent, id, title, position, size, style)
{
	// Control refreshing of the ISOs list
	m_refresh_game_list_on_close = false;

	Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
	Bind(wxEVT_BUTTON, &CConfigMain::OnOk, this, wxID_OK);
	Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);

	CreateGUIControls();
}

CConfigMain::~CConfigMain()
{
}

void CConfigMain::SetSelectedTab(int tab)
{
	// TODO : this is just a quick and dirty way to do it, possible cleanup

	switch (tab)
	{
	case ID_AUDIOPAGE:
		Notebook->SetSelection(2);
		break;
	}
}

void CConfigMain::CreateGUIControls()
{
	// Create the notebook and pages
	Notebook = new wxNotebook(this, ID_NOTEBOOK);
	wxPanel* const general_pane = new GeneralConfigPane(Notebook, ID_GENERALPAGE);
	wxPanel* const interface_pane = new InterfaceConfigPane(Notebook, ID_DISPLAYPAGE);
	wxPanel* const audio_pane = new AudioConfigPane(Notebook, ID_AUDIOPAGE);
	wxPanel* const gamecube_pane = new GameCubeConfigPane(Notebook, ID_GAMECUBEPAGE);
	wxPanel* const wii_pane = new WiiConfigPane(Notebook, ID_WIIPAGE);
	wxPanel* const path_pane = new PathConfigPane(Notebook, ID_PATHSPAGE);
	wxPanel* const advanced_pane = new AdvancedConfigPane(Notebook, ID_ADVANCEDPAGE);

	Notebook->AddPage(general_pane, _("General"));
	Notebook->AddPage(interface_pane, _("Interface"));
	Notebook->AddPage(audio_pane, _("Audio"));
	Notebook->AddPage(gamecube_pane, _("GameCube"));
	Notebook->AddPage(wii_pane, _("Wii"));
	Notebook->AddPage(path_pane, _("Paths"));
	Notebook->AddPage(advanced_pane, _("Advanced"));
	if (Movie::IsMovieActive() || NetPlay::IsNetPlayRunning())
		advanced_pane->Disable();

	wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
	main_sizer->Add(Notebook, 1, wxEXPAND | wxALL, 5);
	main_sizer->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);

	main_sizer->SetMinSize(400, 0);

	SetSizerAndFit(main_sizer);
	Center();
	SetFocus();
}

void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
{
	EndModal((m_refresh_game_list_on_close) ? wxID_OK : wxID_CANCEL);
}

void CConfigMain::OnOk(wxCommandEvent& WXUNUSED(event))
{
	Close();

	// Save the config. Dolphin crashes too often to only save the settings on closing
	SConfig::GetInstance().SaveSettings();
}

void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
{
	m_refresh_game_list_on_close = true;
}
