// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"

namespace WiimoteEmu
{

struct ExtensionReg;

class Classic : public Attachment
{
public:
	Classic(WiimoteEmu::ExtensionReg& _reg);
	void GetState(u8* const data) override;

	enum
	{
		PAD_RIGHT    = 0x80,
		PAD_DOWN     = 0x40,
		TRIGGER_L    = 0x20,
		BUTTON_MINUS = 0x10,
		BUTTON_HOME  = 0x08,
		BUTTON_PLUS  = 0x04,
		TRIGGER_R    = 0x02,
		NOTHING      = 0x01,
		BUTTON_ZL    = 0x8000,
		BUTTON_B     = 0x4000,
		BUTTON_Y     = 0x2000,
		BUTTON_A     = 0x1000,
		BUTTON_X     = 0x0800,
		BUTTON_ZR    = 0x0400,
		PAD_LEFT     = 0x0200,
		PAD_UP       = 0x0100,
	};

	static const u8 LEFT_STICK_CENTER_X = 0x20;
	static const u8 LEFT_STICK_CENTER_Y = 0x20;
	static const u8 LEFT_STICK_RADIUS = 0x1F;

	static const u8 RIGHT_STICK_CENTER_X = 0x10;
	static const u8 RIGHT_STICK_CENTER_Y = 0x10;
	static const u8 RIGHT_STICK_RADIUS = 0x0F;

	static const u8 LEFT_TRIGGER_RANGE = 0x1F;
	static const u8 RIGHT_TRIGGER_RANGE = 0x1F;

private:
	Buttons*       m_buttons;
	MixedTriggers* m_triggers;
	Buttons*       m_dpad;
	AnalogStick*   m_left_stick;
	AnalogStick*   m_right_stick;
};

}
