// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <functional>
#include <memory>
#include <string>
#include <vector>

#include "Common/CommonTypes.h"

namespace OSD
{
enum class MessageType
{
  NetPlayPing,
  NetPlayBuffer,

  // This entry must be kept last so that persistent typed messages are
  // displayed before other messages
  Typeless,
};

namespace Color
{
constexpr u32 CYAN = 0xFF00FFFF;
constexpr u32 GREEN = 0xFF00FF00;
constexpr u32 RED = 0xFFFF0000;
constexpr u32 YELLOW = 0xFFFFFF30;
};  // namespace Color

namespace Duration
{
constexpr u32 SHORT = 2000;
constexpr u32 NORMAL = 5000;
constexpr u32 VERY_LONG = 10000;
};  // namespace Duration

struct Icon
{
  std::vector<u8> rgba_data;
  u32 width = 0;
  u32 height = 0;
};  // struct Icon

// On-screen message display (colored yellow by default)
void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 argb = Color::YELLOW,
                std::unique_ptr<Icon> icon = nullptr);
void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
                     u32 argb = Color::YELLOW, std::unique_ptr<Icon> icon = nullptr);

// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();

void SetObscuredPixelsLeft(int width);
void SetObscuredPixelsTop(int height);
}  // namespace OSD
